

So far (nearing end of phase 2) I have shot down every UFO except two Landing ships on phase 2 (too strong escorts on both). Anyone have any joy taking them down in October?ġ) Not sure about that, I'll test it soonĢ) Anytime you have enough airpower, radar coverage and bases. Other laser weapons need time to wear them down with a lot of full resists, by which time you're swamped. I can unload a laser minigun point blank and they still have a chance to survive. if I kil l every alien ex cept one, then pull out, is the penalty the same as not having attempted the mission at all?Ĥ) The Andron/Drone combination seem just about unbeatable for the first carrier. I'm probably sporting more soldier teams than what's optimal, which results in a drain on resources and production facilities to equip them, especially since you can teleport them around in a shorter time than it takes aircraft to fly the distance, but on the other hand shipping weapons around cost money too (and re-equipping the soldiers is a pain, as the gear availability isn't uniform, nor is the soldier strengths, so predefined uniforms are of little use except possibly as a starting point: I find constantly correcting the missile loadout on my troops as they're sent out to be a drag).ġ) Can I reduce the enemy count by damaging the carrier?Ģ) When can I expect to be able to shoot down the carriers outright? I came across a thread where some were shooting them down but then another comment that they are not actually intended to be capable of bei ng sh ot down.ģ) Is the reward/penalty all or nothing? i.e. It didn't help that I've tried to provide my troops with armor and weapons at the same time, so production facilities have run non stop until very late ). I've brought down almost all UFO's encountered (although some into the drink, but that at least provides relations = money), giving up on only a few of them (I count raiding landed craft as bringing them down), and much of the time I've been short on at least some current level component while I've scrambled to update my fleet to be/stay competitive. The only difference between the different kinds of mines is the explosive yield, unless I mis-remember things. Mini-mines work too, but you need more of them (which means even more Bombers to deploy them).
