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Mass effect 3 controller mod
Mass effect 3 controller mod







mass effect 3 controller mod

There are two bits of information you’ll need to be aware of when replacing a mesh – the number of bones and the number of LODs.The only difference is how much computing power your game will use (the difference is miniscule if you’re only replacing a few meshes, don’t worry! If my shitty laptop can run it, your computer probably can, too). You can also just use LOD 1 (the most detailed mesh) to replace LOD 2 and 3 in another mesh if you want. You only really need to export LOD 1, but if you happen to be replacing another mesh that has three LODs, you can also export the other LODs to use in replacement. This is because the different LOD meshes control how detailed the meshes are based on distance to the character in-game. If you click over to LOD 2 or 3, you’ll notice that mesh loses some detail in the preview panel:

mass effect 3 controller mod

Some uniforms (like Ashley’s) have LOD 1, 2, and 3.

  • Now click your mouse over LOD – some uniforms only have LOD 1 and the rest of the LODs are greyed out.
  • Go to File > Export to PSK and save the.
  • For example, say I want to extract Ashley’s tunic uniform – I would open BIOG_ASH_00_NC.pcc and see something like this:.
  • pcc file that contains the mesh you want to extract.
  • Open ME3Explorer and go to Meshplorer (Developer Tools > Meshplorer).
  • I already wrote a tutorial about how to replace meshes in-game, but here is a guide on how to extract them and edit them: You can do a lot with Mesh Modding, including replacing characters entirely – here’s an example where I replaced Jacob in the Citadel DLC Party with Mordin:









    Mass effect 3 controller mod