

There are two bits of information you’ll need to be aware of when replacing a mesh – the number of bones and the number of LODs.The only difference is how much computing power your game will use (the difference is miniscule if you’re only replacing a few meshes, don’t worry! If my shitty laptop can run it, your computer probably can, too). You can also just use LOD 1 (the most detailed mesh) to replace LOD 2 and 3 in another mesh if you want. You only really need to export LOD 1, but if you happen to be replacing another mesh that has three LODs, you can also export the other LODs to use in replacement. This is because the different LOD meshes control how detailed the meshes are based on distance to the character in-game. If you click over to LOD 2 or 3, you’ll notice that mesh loses some detail in the preview panel:

Some uniforms (like Ashley’s) have LOD 1, 2, and 3.
